The LDT* Wars

Just before Ludum Dare 27 began, the LDT* wars broke out in the Ludum Dare community.

For those that missed the controversy, the links and videos below are the main items, in order.

LDTD propaganda shows
LDTO responds
LDTP party makes announcement
LDTO propaganda continues on Ludum Dare website
UN responds to rising hostilities

Neilogdian separatists rise

First LDNN report on hostilities breaks out
News on the LDTO and LDTP comes from LDTO
LDNN announcement regarding the fall of LDTP
LDTP party falls

Ludum Dare #27: Unrest in LD Community

Dezzles brings you an up-to-date news report about the current troubles in the Ludum Dare community

#LDTO site 
#LDTD site
#LDTP site 

#LDTO propoganda on Ludum Dare website 

Earlier article by nintendoeats 

Neilogdian claims

Terror Ignis

So in January I entered Global Game Jam with fellow game dev Neilogd.

After considering the theme of a heartbeat (which we then interpreted as people panicking), we settled on the idea of a game where you’re trying to stop fires from spreading.

Long story short, see how long you can hold back the fires by moving the small fire trucks.

Build 1.1 (12/02/2013)

Terror Ignis Download


Dirty dirty database hacks

So I’m working on a program to help me manage my games when I run Pathfinder campaigns that allow me to create cities that have stores and citizens that work places and all sort of things.

The application is written in c# and was never intended to see the light of day, beyond my own personal usage as a DM on my laptop. My laptop, being a development machine, has SQL server 2008 installed on it so setting up the Microsoft entity data model systems to connect to that and make everything work nicely was easy. Then, as many applications for personal use tend to, somebody showed some interest in also using it.

This got me thinking, this person doesn’t develop. On her laptop, she has no real need for SQL server and I doubt she’d want to install it, setup an SQL instance, create the database, run the database scripts and finally setup her connection strings for the application just to use it. So it got me to thinking about whether there was a better way to manage it.

The next thought was to host an SQL server at home and have it exposed to the whole internet and hope that the thing never gets cracked. The problem with that was that I would then need to set up a webservice to manage files that are used for the campaigns (maps and such), which is well beyond the scope of my current project and so straight up discounted the option.

Finally, I was left with SQL CE. I had used it once or twice, but had rarely chosen it over a full SQL instance. There had never seemed too much of a point. So it seemed like my best option. I used my edmx file in visual studio to generate myself an SQL CE script and embedded it into my application. When I wanted to create a new database I just used the following code:

string connectionString = String.Format("DataSource=\"{0}world.sdf\"; Password=\"{1}\"", path, txtPassword.Text);
SqlCeEngine en = new SqlCeEngine(connectionString);
string sql = WorldManager.getSQLCE();//.Split(split1, StringSplitOptions.RemoveEmptyEntries)[1];
string[] split = { "GO" };
string[] data = sql.Split(split, StringSplitOptions.RemoveEmptyEntries);
SqlCeConnection conn = new SqlCeConnection(connectionString);
SqlCeCommand cmd = conn.CreateCommand();
foreach (String b in data)
	string b2 = b.Trim();
	if (b2.Last() == ';')
		b2 = b2.Substring(0, b2.Length - 1);
	cmd.CommandText = b2;
	catch (SqlCeException ex)
	{ }

Which of course, with my luck, didn’t want to work so well. So my next attempt was to try something mean and dirt (and I mean really dirty). I wouldn’t necessarily recommend that anyone tries or uses this method, at least not for databases…

So my final bright idea (which is surprisingly working quite well for me) involves pre-generating the database with Visual Studio’s Entity Data Model stuff, and embedding it into my executable. Pro-tip: this is a horrible solution. I then read the embedded sdf file and save it to disk. If you’re liable to change the schema, this is a terrible thing to do, but I’ll try and come up with a solution if and when I need to.

And here’s the code to read the sdf file from the executable.

public static byte[] getBaseDB()
	System.Reflection.Assembly thisExe;
	thisExe = System.Reflection.Assembly.GetExecutingAssembly();
	System.IO.Stream file = thisExe.GetManifestResourceStream("RoleplayData.WorldDefault.sdf");
	byte[] buffer = new byte[file.Length];
	file.Read(buffer, 0, (int)file.Length);
	return buffer;

Brewing in 2013

So I’m not doing well so far, my New Years Day blog is four days late, but that’s okay I’ve spent some time thinking about where I want my brewing to go in 2013.

The big thing that I want to do with my brews in 2013 is to have more control over the flavour of my brew. Currently I’m using Wal’s concentrates which contain a mixture of hops (both boiled and not) and malts and I’d like to move away from this. So, my plan is that once I have expended my last two of these concentrates I’m going to step back to just using malts.

So, what am I on about you may ask?

As stated earlier the concentrates contains malts and hops. The malt to my knowledge adds your base flavour (with the exception of a rice malt which should be flavourless). So from the get go, the Wal’s concentrates don’t tell you type of malt they use, or what type of hops they’ve got in there, so it becomes near impossible for someone without access to that specific concentrate to duplicate the recipe. In all, that’s the reason that I’m shifting away from the concentrates, I would like to be able to share the beers that I make with everyone.

The plan for this year is basically: Take a step back and have more control over the way my beer tastes.

Hopefully people will find the recipes interesting, and I’ll no doubt put up tasting notes about them as well.

Until next time.